Enlightenment
„Enlightenment“ is a game project for university, created with a team of five people. It is a horror game in the style of an old PS2 game. The story of this game is a man that tries to find his daughter, but he doesn´t know that he is in a coma beacause of a car accident. The project includes just a small part/level of the whole game idea.
My creative contribution to this project focused primarily on level design. I was responsible for planning the level itself, as well as designing the tasks and challenges to be overcome within it and also some coding. This involved shaping the environment, creating engaging gameplay elements, and ensuring a smooth progression for players.
Credit:
Lukas Glasner (programming, Level design)
Anja Rindermann (Animation, 3D-modelling)
Lorenz Holzknecht (Concept art, Sound design, 3D modelling & texturing)
Felix Dill (texturing)



Project Memory (WIP)
Project Memory blends the challenging depth of Soulsborne games with an innovative parry system, offering players freedom to create unique characters. It combines a dark fantasy setting with nostalgic N64 aesthetics and modern touches for a captivating experience.
My contribution to this project
My role in this university project is to design the level layout, create the environment in Blender, and integrate it into Unity, ensuring it aligns with the project’s goals and gameplay mechanics.



Not possible without our team
Project Memory would not be possible without the amazing people I work with who provide their incredible insight and expertise to help the game become a reality